‹TraperoTurf›
Tuck

Tuck

Legendary · Tier F
DefenseBlueThe Forgotten

Damage tags

ControlPursue & Attack

Skill tags

ProtectionBuffCleanseShield

Buffs applied (allies / self)

Effect RES Up IIFreezeHP Up IIce ShieldIcicleShield

Debuffs applied (enemies)

Freeze

Kit summary

Ice Axe ThrowingBasic
Deals DMG to a single enemy by 9% of Tuck’s Max HP. This attack has an extra 50% Piercing Rate, and deals 50% more DMG to targets under [Freeze] status. This attack cannot land a Crit.
Frost GuardActiveExclusive Lv.1
There is a 50% chance to inflict [Freeze] on all enemies and all allies for 1 turn.
Frost Axe Shield Lv.1Tuck acts 1 extra turn after casting Frost Guard.
Frost BloodlinePassiveExclusive Lv.3
Tuck is immune to [Freeze]. Tuck gains 1 layer of [Icicle] whenever an enemy target is inflicted with [Freeze], which increases his Direct DMG dealt by 3.2%, up to 50 layers. Meanwhile, Tuck gains a layer of [Ice Shield], which reduces his DMG taken by 3.2%, up to 10 layers.
Frost Axe Shield Lv.3Tuck pursues and attacks the enemy target 1 time when he inflicts [Freeze] on them.
Frost ShelterActiveExclusive Lv.2
Increases all allies’ Max HP Cap by 25% for 2 turns. Meanwhile, grants all allies a [Shield] by 40% of Tuck's Max HP for 2 turns and cleanses all their [Freeze] effects.
Frost Axe Shield Lv.2[Frost Shelter] additionally grants all allies 50% Effect RES for 2 turns.
Source: game files.

Kit

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Dubb

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Damage Tags