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Trapero

Trapero

Legendary · Tier C
AttackForceSword Harbor Guards

Damage tags

ControlBleedAttribute Steal

Skill tags

Single-target DMGBuffDebuffCleanse

Buffs applied (allies / self)

Mastery Up IISPD Up II

Debuffs applied (enemies)

BleedHeavy Bleed IIStun

Kit summary

Flying BulletsBasicExclusive Lv.1
Deals 320% ATK DMG and 320% ATK [Bleed] DMG to a single enemy; meanwhile, inflicts 1 layer of [Bleed] for 2 turns. Afterward, steals 20% Mastery from the target (each target can be stolen 10 times), lasting for 2 turns.
Infinite Musket Lv.1When Trapero's turn ends, self gains [Stealth] for 1 turn. Each time Trapero gains [Fighting Will], cleanses 1 layer of random debuff from self. When casting the additional Flying Bullets, she will select the enemy who has dealt the highest DMG by now as the target.
Precise HeadshotActiveExclusive Lv.2
Deals 560% ATK DMG and 560% ATK [Bleed] DMG to a single enemy; meanwhile, inflicts 2 layers of [Bleed] for 2 turns.
Infinite Musket Lv.2Inflicts [Heavy Bleed II] on all enemies for 2 turns before Precise Headshot deals DMG. Increases ATK by 40% of Trapero's initial ATK for allies with the [Bleed] tag. This effect cannot be stacked if allies with the [Bleed] tag already have their ATK increased additionally.
Morale BoostPassive
When an ally inflicts DoT debuff on enemies, Trapero gains 1 layer of [Fighting Will] (increases self ATK by 4%, up to 10 layers; if there is a boss among enemies, increases the ATK bonus to 500% of the original), lasting for 2 turns; afterward, casts Flying Bullets 1 more time to a random enemy. This effect can only be triggered once in any turn. For every 10 layers of [Fighting Will] gained by Trapero, reduces the CD of all her skills by 1 turn.
Tactical SnipingActiveExclusive Lv.3
Grants all allies [Mastery Up II] for 2 turns. Afterward, deals 900% ATK DMG and 900% ATK [Bleed] DMG to a single enemy, inflicts 3 layers of [Bleed] for 2 turns, and then inflicts [Stun] on the enemy for 1 turn (this effect cannot be blocked).
Infinite Musket Lv.3Tactical Sniping grants all allies [SPD UP II] for 2 turns and additionally triggers random DoT debuff once after the DMG ends, up to 6 layers can be triggered. At the beginning of each wave, grants 1 layer of [Persistence] to allies with the [Control] tag. [Persistence]: When the owner takes Fatal DMG, the owner is immune to death and restores HP by 1000% of Trapero's ATK. Afterward, removes the buff. When 5 allies with the [Control] tag are deployed, after any ally receives Basic Attack DMG or Skill DMG 3 times, grants them 3 layers of [Garrison] (only 1 HP is lost when taking any DMG; after taking Basic Attack DMG or Skill DMG once, 1 layer will be removed), which only takes effect once in each wave.
Source: game files.

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