Soul-return Hallow Crystal

Legend · Passive

Skill by star

0★
Base skill
At the beginning of each wave and the owner's turn, grants all allies a [Shield] by 30% of the owner's Max HP for 2 turns, up to 1 layer. Besides, grants all allies [Hallowed Protection] (reduces DMG taken by 9%) for 1 turn, up to 1 layer.
1★
  • At the beginning of each wave and the owner's turn, grants all allies a [Shield] by 30→40% of the owner's Max HP for 2 turns, up to 1 layer.
  • Besides, grants all allies [Hallowed Protection] (reduces DMG taken by 9→12%) for 1 turn, up to 1 layer.
2★
  • At the beginning of each wave and the owner's turn, grants all allies a [Shield] by 40→50% of the owner's Max HP for 2 turns, up to 1 layer.
  • Besides, grants all allies [Hallowed Protection] (reduces DMG taken by 12→15%) for 1 turn, up to 1 layer.
3★
  • Besides, grants all allies [Hallowed Protection] (reduces DMG taken by 15→18%) for 1 turn, up to 1 layer.
  • NEWEach time after an ally takes DMG from basic attacks or active skills, the owner will grant the ally [Indomitable Spirit] (increases Tenacity by 60%) and [Sacred Immortality] (increases Mastery RES by 60%) for 2 turns.
  • NEWThis effect can only be triggered again after each ally's turn starts.
4★
  • At the beginning of each wave and the owner's turn, grants all allies a [Shield] by 50→60% of the owner's Max HP for 2 turns, up to 1 layer.
  • Besides, grants all allies [Hallowed Protection] (reduces DMG taken by 18→21%) for 1 turn, up to 1 layer.
  • Each time after an ally takes DMG from basic attacks or active skills, the owner will grant the ally [Indomitable Spirit] (increases Tenacity by 60→70%) and [Sacred Immortality] (increases Mastery RES by 60→70%) for 2 turns.
5★
  • Besides, grants all allies [Hallowed Protection] (reduces DMG taken by 21→24%) for 1 turn, up to 1 layer.
  • Each time after an ally takes DMG from basic attacks or active skills, the owner will grant the ally [Indomitable Spirit] (increases Tenacity by 70→80%) and [Sacred Immortality] (increases Mastery RES by 70→80%) for 2 turns.
  • NEWUpgrades the inflicted [Shield] to [Hallow Crystal Shield], cannot be stolen or removed.
6★
Exclusive Lv.4+
  • Besides, grants all allies [Hallowed Protection] (reduces DMG taken by 24→27%) for 1 turn, up to 1 layer.
  • Each time after an ally takes DMG from basic attacks or active skills, the owner will grant the ally [Indomitable Spirit] (increases Tenacity by 80→90%) and [Sacred Immortality] (increases Mastery RES by 80→90%) for 2 turns.
  • NEWIf the owner is a Defender, restores the ally's HP by 15% of the owner's Max HP after they grant any ally [Shield].
7★
  • Besides, grants all allies [Hallowed Protection] (reduces DMG taken by 27→30%) for 1 turn, up to 1 layer.
  • Each time after an ally takes DMG from basic attacks or active skills, the owner will grant the ally [Indomitable Spirit] (increases Tenacity by 90→100%) and [Sacred Immortality] (increases Mastery RES by 90→100%) for 2 turns.
  • If the owner is a Defender, restores the ally's HP by 15→20% of the owner's Max HP after they grant any ally [Shield].
  • NEWAt the beginning of the owner's turn, revives a dead ally with 30% HP.
  • NEWThe effect will enter a 4-turn CD after being triggered.
  • NEWOnly 1 of the effects takes effect if the same effects exist.
Full skill text at 5★
At the beginning of each wave and the owner's turn, grants all allies a [Shield] by 60% of the owner's Max HP for 2 turns, up to 1 layer. Besides, grants all allies [Hallowed Protection] (reduces DMG taken by 24%) for 1 turn, up to 1 layer. Each time after an ally takes DMG from basic attacks or active skills, the owner will grant the ally [Indomitable Spirit] (increases Tenacity by 80%) and [Sacred Immortality] (increases Mastery RES by 80%) for 2 turns. This effect can only be triggered again after each ally's turn starts. Upgrades the inflicted [Shield] to [Hallow Crystal Shield], cannot be stolen or removed.
Full skill text at 7★
At the beginning of each wave and the owner's turn, grants all allies a [Shield] by 60% of the owner's Max HP for 2 turns, up to 1 layer. Besides, grants all allies [Hallowed Protection] (reduces DMG taken by 30%) for 1 turn, up to 1 layer. Each time after an ally takes DMG from basic attacks or active skills, the owner will grant the ally [Indomitable Spirit] (increases Tenacity by 100%) and [Sacred Immortality] (increases Mastery RES by 100%) for 2 turns. This effect can only be triggered again after each ally's turn starts. Upgrades the inflicted [Shield] to [Hallow Crystal Shield], cannot be stolen or removed. If the owner is a Defender, restores the ally's HP by 20% of the owner's Max HP after they grant any ally [Shield]. At the beginning of the owner's turn, revives a dead ally with 30% HP. The effect will enter a 4-turn CD after being triggered. Only 1 of the effects takes effect if the same effects exist.
Source: game files.

Effects

  • [Shield] — Blocks some DMG.
  • [Hallowed Protection] — Reduces DMG taken by a certain amount.
  • [Indomitable Spirit] — Increases Tenacity by a certain amount.
  • [Hallow Crystal Shield] — [Hallow Crystal Shield] cannot be stolen or removed.
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