Crimson Blade Crystal

Legend · Active · Cooldown: 5→4 turns

Skill by star

0★
Base skill
Grants [Frenzied Blade] (increases ATK by 10%) to all allies for 2 turns. Afterward, attacks all enemies, dealing 600% ATK [Internal Injury] DMG, and grants 1 layer of [Toughness] to all allies, up to 1 layer. [Toughness]: Resists pursue-and-attack DMG once; pursue-and-attacks triggered by skills and basic attacks are both counted as once.
1★
  • Grants [Frenzied Blade] (increases ATK by 10→20%) to all allies for 2 turns.
  • Afterward, attacks all enemies, dealing 600→650% ATK [Internal Injury] DMG, and grants 1 layer of [Toughness] to all allies, up to 1 layer.
2★
  • Grants [Frenzied Blade] (increases ATK by 20→30%) to all allies for 2 turns.
  • Afterward, attacks all enemies, dealing 650→700% ATK [Internal Injury] DMG, and grants 1 layer of [Toughness] to all allies, up to 1 layer.
3★
  • NEWAfter casting this skill, the owner gains an extra action turn and this skill's CD is reduced by 1 turn.
4★
  • Grants [Frenzied Blade] (increases ATK by 30→40%) to all allies for 2 turns.
  • Afterward, attacks all enemies, dealing 700→750% ATK [Internal Injury] DMG, and grants 1 layer of [Toughness] to all allies, up to 1 layer.
5★
  • NEWIncreases all allies' DMG dealt to Bosses by 0.5%; for each ally with the [Internal Injury] tag deployed, additionally increases DMG dealt to Bosses by 0.1%, up to 10 layers.
6★
Exclusive Lv.4+
  • NEWAfter casting this skill, all allies additionally gain 20% Mastery and Crit DMG.
7★
  • NEWIncreases the max layers of [Toughness] to 2 layers.
  • NEWAt the beginning of battle, this skill is automatically cast once; this cast does not grant the owner an extra action turn.
Full skill text at 5★
Grants [Frenzied Blade] (increases ATK by 40%) to all allies for 2 turns. Afterward, attacks all enemies, dealing 750% ATK [Internal Injury] DMG, and grants 1 layer of [Toughness] to all allies, up to 1 layer. [Toughness]: Resists pursue-and-attack DMG once; pursue-and-attacks triggered by skills and basic attacks are both counted as once. After casting this skill, the owner gains an extra action turn and this skill's CD is reduced by 1 turn. Increases all allies' DMG dealt to Bosses by 0.5%; for each ally with the [Internal Injury] tag deployed, additionally increases DMG dealt to Bosses by 0.1%, up to 10 layers.
Full skill text at 7★
Grants [Frenzied Blade] (increases ATK by 40%) to all allies for 2 turns. Afterward, attacks all enemies, dealing 750% ATK [Internal Injury] DMG, and grants 1 layer of [Toughness] to all allies, up to 1 layer. [Toughness]: Resists pursue-and-attack DMG once; pursue-and-attacks triggered by skills and basic attacks are both counted as once. After casting this skill, the owner gains an extra action turn and this skill's CD is reduced by 1 turn. Increases all allies' DMG dealt to Bosses by 0.5%; for each ally with the [Internal Injury] tag deployed, additionally increases DMG dealt to Bosses by 0.1%, up to 10 layers. After casting this skill, all allies additionally gain 20% Mastery and Crit DMG. Increases the max layers of [Toughness] to 2 layers. At the beginning of battle, this skill is automatically cast once; this cast does not grant the owner an extra action turn.
Source: game files.

Effects

  • [Frenzied Blade] — Increases ATK by a certain amount.
  • [Toughness] — Resists pursue-and-attack DMG once.
  • [Internal Injury] — Can be stacked up to 10 layers. Each layer reduces the owner's Stance value by 50 each turn before action; meanwhile, the owner takes 100% ATK DMG from the attacker. If the owner does not have Stance value or their Stance value percentage is less than 50%, this DMG is increased by 50%; if their Stance value percentage reaches 50% or more, additionally reduces their Stance value by 25. This DMG ignores DEF and cannot trigger Crit, Leech, or DMG Reflect effects.
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