Heart-rending Blood Amber

Legend · Passive

Skill by star

0★
Base skill
Each time an ally proactively launches basic attacks or casts skills that deal DMG, the owner gains 1 layer of [Raging Blood], up to 18 layers: Increases Effect Hit by 15% after being stacked to 6 layers; increases [Bleed] DMG by 12% after being stacked to 12 layers; increases Mastery by 12% after being stacked to 18 layers.
1★
  • Each time an ally proactively launches basic attacks or casts skills that deal DMG, the owner gains 1 layer of [Raging Blood], up to 18 layers: Increases Effect Hit by 15→20% after being stacked to 6 layers; increases [Bleed] DMG by 12→15% after being stacked to 12 layers; increases Mastery by 12→16% after being stacked to 18 layers.
2★
  • Each time an ally proactively launches basic attacks or casts skills that deal DMG, the owner gains 1 layer of [Raging Blood], up to 18 layers: Increases Effect Hit by 20→25% after being stacked to 6 layers; increases [Bleed] DMG by 15→18% after being stacked to 12 layers; increases Mastery by 16→20% after being stacked to 18 layers.
3★
  • NEWEach layer of [Raging Blood] increases the owner's ATK by 1%.
4★
  • Each time an ally proactively launches basic attacks or casts skills that deal DMG, the owner gains 1 layer of [Raging Blood], up to 18 layers: Increases Effect Hit by 25→30% after being stacked to 6 layers; increases [Bleed] DMG by 18→21% after being stacked to 12 layers; increases Mastery by 20→24% after being stacked to 18 layers.
  • Each layer of [Raging Blood] increases the owner's ATK by 1→1.1%.
5★
  • Each layer of [Raging Blood] increases the owner's ATK by 1.1→1.2%.
  • NEWAt the beginning of the owner's turn, if layers of [Raging Blood] owned by self have reached the upper limit, cleanses 1 layer of debuff from self.
6★
Exclusive Lv.4+
  • Each layer of [Raging Blood] increases the owner's ATK by 1.2→1.3%.
  • NEW4/8/12 layers of [Raging Blood] are required to be stacked to take effect instead.
7★
  • Each layer of [Raging Blood] increases the owner's ATK by 1.3→1.4%.
  • NEWEach time [Raging Blood] is enhanced, increases the owner's Turn Meter by 40%.
Full skill text at 5★
Each time an ally proactively launches basic attacks or casts skills that deal DMG, the owner gains 1 layer of [Raging Blood], up to 18 layers: Increases Effect Hit by 30% after being stacked to 6 layers; increases [Bleed] DMG by 21% after being stacked to 12 layers; increases Mastery by 24% after being stacked to 18 layers. Each layer of [Raging Blood] increases the owner's ATK by 1.2%. At the beginning of the owner's turn, if layers of [Raging Blood] owned by self have reached the upper limit, cleanses 1 layer of debuff from self.
Full skill text at 7★
Each time an ally proactively launches basic attacks or casts skills that deal DMG, the owner gains 1 layer of [Raging Blood], up to 18 layers: Increases Effect Hit by 30% after being stacked to 6 layers; increases [Bleed] DMG by 21% after being stacked to 12 layers; increases Mastery by 24% after being stacked to 18 layers. Each layer of [Raging Blood] increases the owner's ATK by 1.4%. At the beginning of the owner's turn, if layers of [Raging Blood] owned by self have reached the upper limit, cleanses 1 layer of debuff from self. 4/8/12 layers of [Raging Blood] are required to be stacked to take effect instead. Each time [Raging Blood] is enhanced, increases the owner's Turn Meter by 40%.
Source: game files.

Effects

  • [Raging Blood] — Increases Effect Hit by a certain amount after being stacked to 6 layers; increases [Bleed] DMG by a certain amount after being stacked to 12 layers; increases Mastery by a certain amount after being stacked to 18 layers.
  • [Bleed] — Takes DMG by 14%/18%/22%/26%/30%/30%/30%/30%/30%/30% of the inflictor's ATK 1 time based on the number of Bleed layers each time a layer of Bleed is successfully inflicted. Meanwhile, takes DMG by 30%/50%/70%/90%/105%/120%/135%/145%/155%/165% of the inflictor's ATK based on the number of Bleed layers each turn before action, stackable up to 10 layers. Bleed DMG ignores DEF and cannot trigger Crit, Leech and DMG Reflect effects.
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