Starry Manta Ray

Legend · Soul item: Soul of Starry Manta Ray
Control

Skill by star

0★
Base skill
10 hits on random enemies, each (38% ATK + 3,750) and −3% Turn Meter. Against a Boss, each hit gives all allies +1% Turn Meter instead.
1★
  • 11 hits, 45% ATK + 6,750
  • Boss: +1.1% Turn Meter
  • NEWEach hit applies [Torpid] for 1 turn (−10% Turn Meter gain per layer, max 4)
2★
  • 12 hits, 53% ATK + 9,750
  • Boss: +1.2%
  • [Torpid] −12.5%
  • NEWTargets with 4 [Torpid] are [Imprison]ed for 1 turn (100%, +90% Effect Hit)
3★
  • 13 hits, 60% ATK + 12,750
  • Turn Meter −5% per hit
  • Boss: +1.3%
  • [Torpid] −15%
  • NEW[Torpid] also −8% Effect RES
  • Imprison +120% Effect Hit
4★
  • 14 hits, 68% ATK + 15,750
  • Boss: +1.4%
  • [Torpid] −17.5% / −10% Effect RES
  • NEWUpgrades to [Forcefully Imprison] (+150% Effect Hit): no Turn Meter gain, SPD set to 1, no pursue/counter/extra skills; becomes [Imprison] after 2 total turns
5★
  • 15 hits, 75% ATK + 18,750
  • Boss: +1.5%
  • [Torpid] −20% / −12% Effect RES
  • Needs only 3 [Torpid] layers (+180% Effect Hit)
  • NEWAt 4 layers it can't be blocked
Full skill text at 5★
Deals 15 stages of DMG to enemies, each of which deals (75% of Starry Manta Ray's ATK + 18750) DMG to a random single enemy and reduces the target's Turn Meter by 5%; if the target is a Boss, increases all allies' Turn Meters by 1.5% instead and each stage of DMG also inflicts 1 layer of [Torpid] on the target for 1 turn ([Torpid]: each layer reduces the Turn Meter Increase effect by 20% and Effect RES by 12%, up to 4 layers.). At the end of the attack, Starry Manta Ray has a 100% chance to inflict [Forcefully Imprison] on the target with 3 layers of [Torpid] for 1 turn. This effect has an extra 180% Effect Hit and [Forcefully Imprison] inflicted on targets with 4 layers of [Torpid] cannot be blocked. After units of the both sides act for 2 turns in total, [Forcefully Imprison] will be converted into [Imprison]. [Forcefully Imprison]: Control Debuff, considered as [Imprison]. Cannot gain extra Turn Meter or act immediately, SPD is reduced to 1 and cannot pursue and attack/counterattack/cast extra skills.
Source: game files.

Recommended Equipment

Sorcery Orb
Attack Sorcery OrbRecommended
Increases ATK by 8,600.
Hallow Crystal
Attack Hallow CrystalRecommended
Works on every Spirit Beast.
After the Spirit Beast casts a skill, increases ATK by 21% + 9,000 for the allied hero with the highest ATK for 1 turn.
Hallow Crystal
Debuff Hallow CrystalOption
This Spirit Beast deals damage.
After the Spirit Beast deals DMG, reduces the target's Effect RES by 30% for 1 turn.
Divinity Stone
Manta Ray Divinity StoneUnique
Increases the Spirit Beast's Effect Hit by 15%. When being equipped by Starry Manta Ray, 15% Energy will be granted under the following circumstances: 1. When an allied hero inflicts control effects: 2. When an allied hero inflicts Turn Meter Reduction effects: Each of the two circumstances can be triggered once at the beginning of each wave and the effects will be doubled when each circumstance is triggered for the first time. The triggerable attempts will be reset after Starry Manta Ray casts skills.
Legend tier, max level effect shown.

How to obtain

  • Spirit Beast Cultivation — limited-time event; full cultivation progress grants 10 Souls of this Spirit Beast.
  • Hire Store — can be hired temporarily (not kept).
Dubb

Infinite Magicraid Database

Database: Select a hero for more info

Factions

Damage Tags