Heavy-armored Rhinoceros

Legend · Soul item: Soul of Heavy-armored Rhinoceros
PoisonControl

Skill by star

0★
Base skill
Heals all allies (300% ATK + 30,000), or Shields them if already full. All allies get [Scale Armor Ward] for 2 turns: −25% DMG taken, blocks the next 2 control effects, +25% DMG at full HP. Enemies −20% Skill DMG and ATK for 2 turns; allies +20% of each.
1★
  • Heal 350% ATK + 35,000
  • Ward −30% DMG taken / +30% DMG
  • NEWWhen an ally controls an enemy: +10% Energy and 1 [Regenerative Scale Mark] (heals 600% ATK + 60,000 once an ally has taken 40% Max HP). +5 Marks before each active
2★
  • Heal 400% ATK + 40,000
  • Ward 35%
  • NEWBefore its active: removes all allies' debuffs, 1 buff from each enemy, 20% chance to Stun for 1 turn
  • NEWWith 5 [Poison] allies: all allies +5% Mastery and DoT per active (max 5)
3★
  • Heal 450% ATK + 45,000
  • Ward 40%
  • NEWBattle start: per [Control] ally, +20% Energy and all allies +10% Effect Hit
  • NEWEnemies' Healed Effect −100% (fades 20% per turn)
4★
  • Heal 500% ATK + 50,000
  • Ward 45%
  • NEW[Control] allies with the Ward: 50% of DMG is delayed over 2 turns and halved; every 20% Max HP taken grants a [Shield] (600% ATK + 120,000), up to 2 times
5★
  • Heal 600% ATK + 60,000
  • Ward 50%
  • NEWBefore its active: [Cracked Armor Deterrence] on all enemies for 2 turns (−20% Turn Meter when controlled, up to 2 times). Boss: +100% DoT and Poison DMG taken, plus [Cold II] for 2 turns
Full skill text at 5★
Restores (600% of Heavy-armored Rhinoceros' ATK + 60000) HP to all allies. If the target's HP is already full, grants a [Shield] equal to (600% of Heavy-armored Rhinoceros' ATK + 60000) instead. Afterward, grants [Scale Armor Ward] to all allies for 2 turns. [Scale Armor Ward]: Reduces DMG taken by 50%, blocks the next 2 control effects, and increases DMG dealt by 50% when at full HP. Meanwhile, reduces all enemies' Skill DMG dealt by 20% and ATK by 20% for 2 turns, while increasing all allies' Skill DMG dealt and ATK by the same amount for 2 turns. When an ally inflicts a control effect, Heavy-armored Rhinoceros gains 10% Energy and 1 layer of [Regenerative Scale Mark]. [Regenerative Scale Mark]: When an ally's DMG taken in total exceeds 40% of their Max HP, consumes 1 layer to restore (600% of Heavy-armored Rhinoceros's ATK + 60000) HP to the ally. Before Heavy-armored Rhinoceros proactively casts a skill, it additionally gains 5 layers of [Regenerative Scale Mark]. Before Heavy-armored Rhinoceros proactively casts a skill, removes all debuffs from all allies, cleanses 1 layer of buffs from each enemy, with a 20% chance to inflict Stun on them for 1 turn. If there are 5 allies with the [Poison] tag in the team, before each proactive skill cast, additionally increases all allies' Mastery by 5% and DoT dealt by 5%; this effect is stackable up to 5 layers. At the beginning of a battle, for every 1 ally with the [Control] tag deployed, Heavy-armored Rhinoceros gains 20% Energy and increases all allies' Effect Hit by 10%. Additionally reduces all enemies' Healed Effect by 100%, and the Healed Effect Reduction effect is reduced by 20% each turn. While allies with the [Control] tag have [Scale Armor Ward], 50% of the DMG they take is delayed and settled evenly at the start of the next 2 turns, and the delayed DMG is reduced by 50%. Besides, for every 20% Max HP worth of cumulative DMG taken, the ally gains a [Shield] equal to (600% of Heavy-armored Rhinoceros' ATK + 120000); this effect can trigger up to 2 times. Before Heavy-armored Rhinoceros proactively casts a skill, inflicts [Cracked Armor Deterrence] on all enemies for 2 turns. [Cracked Armor Deterrence]: Reduces Turn Meter by 20% when inflicted with control effects; this effect can trigger up to 2 times and resets trigger count when inflicted again. If the target is a Boss, additionally increases their DoT taken by 100% and Poison DMG taken by 100%, and inflicts [Cold II] on them for 2 turns.
Source: game files.

Recommended Equipment

Sorcery Orb
Attack Sorcery OrbRecommended
Increases ATK by 8,600.
Hallow Crystal
Speed Hallow CrystalRecommended
This Spirit Beast cleanses debuffs from allies.
Before the Spirit Beast cleanses debuffs from allies, increases all allies' SPD by 12% for 1 turn. Before the Spirit Beast cleanses buffs from enemies, reduces all enemies' (excluding Boss) SPD by 8% for 1 turn.
Hallow Crystal
Attack Hallow CrystalOption
Works on every Spirit Beast.
After the Spirit Beast casts a skill, increases ATK by 21% + 9,000 for the allied hero with the highest ATK for 1 turn.
Divinity Stone
Rhinoceros Divinity StoneUnique
Increases the Spirit Beast's ATK by 15% and Healing Effect by 15%. When equipped by Heavy-armored Rhinoceros: 1. When an enemy is inflicted with a control effect, increases their DMG taken by 10%, stackable up to 5 times.
Legend tier, max level effect shown.

How to obtain

  • Spirit Beast Cultivation — limited-time event; full cultivation progress grants 10 Souls of this Spirit Beast.
  • Hire Store — can be hired temporarily (not kept).
Dubb

Infinite Magicraid Database

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