
Taz
Legendary · Tier S
Attack
Red
Sunset SagesDamage tags
Control
Internal InjurySkill tags
Removal
Turn Meter
AoE DMG
DebuffBuffs applied (allies / self)
Not added yet
Debuffs applied (enemies)
Not added yet
Buffs and debuffs for this hero are read from the kit text, so they may be incomplete.
Kit summary
Twin Sand ShadowsActive
Deals 360% ATK Internal Injury DMG to one enemy. If the target has Sinking Sand Mark, 100% chance to inflict 1 additional layer.
Dancing SandstormActive
Deals 300% ATK Internal Injury DMG to all enemies, then 300% ATK Internal Injury DMG to the enemy with the highest Turn Meter, with 100% chance to inflict 1 layer of Sinking Sand Mark on it.
Secret Sand Shadow Pact Lv.1When it inflicts Sinking Sand Mark on an enemy, transfers marks from other enemies to the target (up to 2 times). Taz also casts it once when another ally successfully inflicts Control (once before his turn), when he inflicts Sand Prison Domain (once before his turn), and when another ally damages a Boss (up to 2 times before his turn).
Secret Sand Shadow Pact Lv.3While he has Mystic Sand Lifeguard, deals 1000% more DMG to Bosses.
Faceless Sand OathPassive
Starts battle with 3 layers of Mystic Sand Lifeguard for 2 turns (a layer is removed when hit by Control, and he gains 40% Turn Meter). When an enemy casts a skill, 100% chance to inflict 1 layer of Sinking Sand Mark (-5% SPD per layer, max 4; cannot be applied to Bosses). When an enemy with 4 layers gains a mark, all marks are consumed and Sand Prison Domain (counts as Stun, -20% SPD, 1 turn) is inflicted at 100% base chance (up to 2 times before Taz's turn; if it fails the marks are not consumed).
Secret Sand Shadow Pact Lv.2Casting Dancing Sandstorm or Sand Burial Realm resets Lifeguard to 3 layers for 2 turns. While Lifeguard is active: DMG taken -50%, Effect Hit and Mastery +50%, and allies' non-Critical DMG taken becomes 1. Losing a layer removes all Control from Taz and inflicts 1 Sinking Sand Mark on the enemy with the fewest marks. Taking Direct DMG inflicts 2 marks on the attacker (up to 2 times before his turn). At the end of an enemy's turn, inflicts 1 mark on it (up to 2 times before his turn).
Secret Sand Shadow Pact Lv.3With 5 Control allies deployed at battle start, gains 100% Turn Meter.
Sand Burial RealmUltimate
Inflicts Quicksand Shift (+40% DoT taken, -40% Effect RES) for 2 turns on enemies with Sand Prison Domain. Then deals 3 stages of 250% ATK Internal Injury DMG each to all enemies; DMG to enemies with Sand Prison Domain is +50%.
Secret Sand Shadow Pact Lv.3With 5 Internal Injury allies deployed at battle start, casting it grants all allies SPD Up II and Resolute II for 2 turns. Each cast has 100% chance to inflict 1 Sinking Sand Mark on all enemies (up to 2 times per battle). If an enemy has Sand Prison Domain, it removes 1 layer of DMG Immunity from all enemies and removes all their Buffs. If Taz has Mystic Sand Lifeguard, its DMG ignores Shield, and it deals 1000% more DMG to Bosses.
Secret Sand Shadow Pact (Exclusive) levels are shown under each skill they change.
Kit
Stat card

Infinite Magicraid Database
Database: Select a hero for more info


