
Mamello
Elemental City · Tier C
Defense
Green
Sunset SagesDamage tags
HP BurningSkill tags
Debuff
Buff
Shield
HealBuffs applied (allies / self)
Blazing SunHP Up IIRising SunSetting Sun
Debuffs applied (enemies)
Deep HP Burning IISun Punishment
Kit summary
Flaming StrikeBasicExclusive Lv.2
Deducts 7% of Max HP from self. Afterward, deals DMG by 10% of Mamello's Max HP and extra DMG by 10% of Mamello's Max HP to a single enemy. This extra DMG is considered as [HP Burning] DMG, with a 100% chance to inflict [Sun Punishment] on the target. This chance is not affected by Effect Hit or Effect RES. Each side can only have 1 target with [Sun Punishment] at the same time. When the enemy with [Sun Punishment] takes DMG by triggering [HP Burning], Mamello will grant allies with no more than 3 layers of Shield a [Shield] equal to 20% of Mamello's Max HP for 2 turns.
Solar Lancer Lv.2Increases [HP Burning] DMG taken by enemies with [Sun Punishment] by 25%. If the target is a Boss, additionally increases their DMG taken by 25%. Additionally, when the enemy with [Sun Punishment] takes DMG by triggering [HP Burning], Mamello will grant allies with no more than 4 layers of Shield a [Shield] equal to 20% of Mamello's Max HP for 2 turns.
Gleamy ThrowActiveExclusive Lv.1
Increases self Max HP Cap by 50% for 2 turns. Afterward, deals 2 stages of DMG to all enemies, each of which deducts 7% of Max HP from self and deals DMG by 3% of Mamello's Max HP and extra DMG by 3% of Mamello's Max HP. This extra DMG is considered as [HP Burning] DMG. The first stage has a 70% chance to inflict [Deep HP Burning II] on the target for 2 turns, and the second stage additionally triggers the [HP Burning] effect for once.
Solar Lancer Lv.1Gleamy Throw: Increases all allies' Max HP Cap by 50% for 2 turns.
Dazzling SunlightPassive
When deals DMG to a target with higher Max HP than self, the extra DMG dealt by Flaming Strike, Gleamy Throw, and Sunlight Combo will be calculated based on the target's Max HP instead, caps at 300% of the original DMG. Additionally, at the beginning of each wave, Mamello gains [Rising Sun]. At the beginning of Mamello's turn, if self HP percentage is less than 60%, [Rising Sun] will be converted to [Setting Sun]; if not, [Rising Sun] will be converted to [Blazing Sun]. At the end of Mamello's turn, [Blazing Sun]/[Setting Sun] will be reverted to [Rising Sun];
[Rising Sun]: Increases allies' Shielded Effect by 35%;
[Blazing Sun]: Increases HP deducted in Flaming Strike, Gleamy Throw, and Sunlight Combo by 40%, and increases their extra DMG dealt by 42%;
[Setting Sun]: Flaming Strike, Gleamy Throw, and Sunlight Combo do not consume HP anymore. Their effects are changed to restore the same amount of HP, and the effects are not affected by the Healing Effect.
Sunlight ComboActiveExclusive Lv.3
Deals 4 stages of DMG to a single enemy, each of which deducts 7% of Max HP from self, deals DMG by 5% of Mamello's Max HP and extra DMG by 5% of the Mamello's Max HP. This extra DMG is considered as [HP Burning] DMG. If the target dies during Sunlight Combo, Mamello will attack a different target instead.
Solar Lancer Lv.3If 3 or more enemies survive, each stage of Sunlight Combo deals extra DMG equal to 15% of the main target's DMG taken to other enemies.
If less than 3 enemies survive, increases DMG dealt by Sunlight Combo to the main target by 30%
Sunlight ComboActiveExclusive Lv.3
Deals 4 stages of DMG to a single enemy, each of which deducts 7% of Max HP from self, deals DMG by 5% of Mamello's Max HP and extra DMG by 5% of the Mamello's Max HP. This extra DMG is considered as [HP Burning] DMG. If the target dies during Sunlight Combo, Mamello will attack a different target instead.
Solar Lancer Lv.3If 3 or more enemies survive, each stage of Sunlight Combo deals extra DMG equal to 15% of the main target's DMG taken to other enemies.
If less than 3 enemies survive, increases DMG dealt by Sunlight Combo to the main target by 30%
Source: game files.
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