
Kulthum
Epic · Tier D
Defense
Green
Sunset SagesDamage tags
ControlSkill tags
Protection
Buff
Debuff
Shield
Heal
Turn MeterBuffs applied (allies / self)
DEF Up IDMG ImmunityShield
Debuffs applied (enemies)
ATK Down IDEF Down I
Kit summary
Crippled StrikeBasic
Deals 2 stages of 80% DEF DMG each to a single enemy, with a 50% chance to reduce their DEF by 30% for 2 turns, and a 50% chance to reduce their ATK by 20% for 2 turns.
Swanky DefenseActiveExclusive Lv.1
There is a 80% chance to inflict [Provoke] on a single enemy for 1 turn. Afterward, grants self a [Shield] by 20% of Kulthum's Max HP for 2 turns, and increases self DEF by 30% for 2 turns.
Desert Broadsword Shield Lv.1Swanky Defense also grants all allies (excluding self) a [Shield] by 20% of Kulthum's Max HP for 2 turns.
Emergency HedgePassiveExclusive Lv.2
When any surviving ally whose HP is below 30%, grants them [DMG Immunity] and enables them to be immune to Turn Meter Reduction for 1 turn.
Desert Broadsword Shield Lv.2The target triggered Emergency Hedge gains an extra 40% Turn Meter.
Instilled GuardActiveExclusive Lv.3
Restores an ally’s HP by 20% of Max HP, then copies all the buffs on self and grants them to this ally. Meanwhile, enables this ally to act immediately.
Desert Broadsword Shield Lv.3Instilled Guard also grants [Ally Protection] to the target. 50% of the DMG taken by the target will be taken by Kulthum instead, which lasts for 3 turns of Kulthum.
Source: game files.
Kit
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Stat card
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