
Jubei
Legendary · Tier D
Attack
Red
Sword Harbor GuardsDamage tags
Attribute Steal
Internal Injury
Pursue & AttackSkill tags
Single-target DMG
Debuff
Severe Wound
Turn MeterBuffs applied (allies / self)
Heart of Sword
Debuffs applied (enemies)
Mastery RES Down IIMoon ShadowSevere Wound
Kit summary
Wind SlashBasicExclusive Lv.3
Deals 2 stages of 180% ATK [Internal Injury] DMG each to a single enemy and the second stage of DMG guarantees to inflict [Severe Wound] on the target for 2 turns.
Kusanagi Sword Lv.3For every 1 ally with the [Internal Injury] tag deployed, increases all allies' [Internal Injury] DMG dealt by 6%. If there is an enemy with [Moon Shadow], Jubei casts Wind Slash to pursue and attack them once when self turn starts and refreshes the CD of Shinkage-ryu. When the enemy with [Moon Shadow] is killed, Jubei casts Sword Fighting to pursue and attack the remaining enemies once.
Sword FightingActiveExclusive Lv.1 · Lv.3
Removes all buffs from the main target and inflicts [Mastery RES Down II] on them for 2 turns. Afterward, deals 280% ATK [Internal Injury] DMG to all enemies.
Kusanagi Sword Lv.1Jubei gains 1 layer of [Soul of Sword] under the following circumstances:
1. At the end of anyone's turn.
2. When an ally steals attributes from enemies (this effect can only be triggered once in a turn). When [Soul of Sword] is stacked to 10 layers, Jubei casts Sword Fighting to pursue and attack once, which also steals 15% Turn Meter from each enemy.
Kusanagi Sword Lv.3For every 1 ally with the [Internal Injury] tag deployed, increases all allies' [Internal Injury] DMG dealt by 6%. If there is an enemy with [Moon Shadow], Jubei casts Wind Slash to pursue and attack them once when self turn starts and refreshes the CD of Shinkage-ryu. When the enemy with [Moon Shadow] is killed, Jubei casts Sword Fighting to pursue and attack the remaining enemies once.
Secret RaidPassive
After an enemy deals DMG by launching basic attacks or casting skills, steals 20% Mastery from them, caps at 20% of self initial Mastery, and self can only gain 25% of the stolen Mastery for 2 turns. At the beginning of each wave, inflicts [Moon Shadow] on the enemy with the highest initial ATK. [Moon Shadow] is considered as [Taunt] and targets with [Moon Shadow] cannot gain [Taunt].
Shinkage-ryuActiveExclusive Lv.2 · Lv.3
Deals 6 stages of DMG to a single enemy. Each stage deals 100% ATK [Internal Injury] DMG and additionally inflicts (10%* the target's total Shield value) [Internal Injury] DMG. Each stage of the additional DMG ignores [Shield] and cannot exceed 100% of self ATK. Meanwhile, when 1/2/3/4 allies with the [Internal Injury] tag are deployed (excluding Jubei), increases the DMG dealt by this skill to boss to 120/160/220/300% of the original.
Kusanagi Sword Lv.2At the beginning of each wave and self turns, Jubei gains [Evil Purge] (immune to control effects once). For every 2 allies with the [Attribute Steal] tag deployed (excluding self), gains 1 extra attempt to be immune to control effects. Shinkage-ryu ignores [DMG RES] and self gains [Heart of Sword] (increasing ATK by 5%, up to 20 layers) after casting Shinkage-ryu each time.
Kusanagi Sword Lv.3For every 1 ally with the [Internal Injury] tag deployed, increases all allies' [Internal Injury] DMG dealt by 6%. If there is an enemy with [Moon Shadow], Jubei casts Wind Slash to pursue and attack them once when self turn starts and refreshes the CD of Shinkage-ryu. When the enemy with [Moon Shadow] is killed, Jubei casts Sword Fighting to pursue and attack the remaining enemies once.
Source: game files.
Kit
Stat card
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