‹IzanamiJarvis›
Jack'n Roll

Jack'n Roll

LTE · Tier B
SupportGreenEternal Sect

Damage tags

BurnPursue & Attack

Skill tags

Turn MeterBuff

Buffs applied (allies / self)

BeatSPD Up IISoothing InterludeSpotlight

Debuffs applied (enemies)

Not added yet

Kit summary

Majestic ConcertoBasicExclusive Lv.2
Marks the ally with the highest ATK. During the cast of Majestic Concerto this time, increases Jack'n Roll's Mastery by 120% of the marked ally's initial Mastery. Afterward, deals DMG by 16% of Jack'n Roll's Max HP and extra DMG by 16% of Jack'n Roll's Max HP to a single enemy. The extra DMG is considered as Detonation DMG.
Pumpkin Microphone Lv.2When the ally with [Spotlight] launches basic attacks or casts active skills targeting a main enemy, Jack'n Roll will cast Majestic Concerto to the same target for once immediately, during which the marked ally will be replaced by the ally mentioned above. Afterward, Jack'n Roll gains 1 layer of [Beat].
Magnificent FingersActiveExclusive Lv.3
Selects 1 ally and increases their Turn Meter by 100%. Also, grants [Spotlight] on the ally for 5 turns. Only 1 selected target on each side can have [Spotlight]. Based on the [Overture]/[Change]/[Finale] phase which the ally Jack'n Roll's [Rhapsody] is in, increases Direct DMG dealt and DoT dealt by the one with [Spotlight] by 20%/25%/30%, and additionally grants the ally Jack'n Roll 1 layer of [Beat] at the end of each turn.
Pumpkin Microphone Lv.3There's no limit on the number of allies with [Spotlight] anymore. Increases the DMG Bonus of [Spotlight] to 220% of the original. However, if more than 1 ally has [Spotlight] after Magnificent Fingers is cast each time, increases the CD of Magnificent Fingers by 2 turns for every 1 extra ally with [Spotlight].
Infinite RhapsodyPassiveExclusive Lv.1
Jack'n Roll is immune to [Stun] and [Freeze] and his Turn Meter cannot be additionally increased or reduced. At the end of any turns, Jack'n Roll gains 1 layer of [Beat]. If anyone dies, Jack'n Roll gains 20 layers of [Beat]. When a battle starts, Jack'n Roll begins the [Overture] of his [Rhapsody], and [Change]/[Finale] will begin as 100/200 layers if [Beat] are stacked. [Rhapsody] and [Beat] will not be removed when the owner dies or at the wave transition. [Overture]: Increases all allies' Direct DMG dealt and DoT dealt by 20%; [Change]: Increases DMG Bonus to 25%. Grants all allies 1 layer of [Soothing Interlude] when allies and enemies have taken action for 20 turns in total each time or upon entering [Change] phase; [Finale]: Increases DMG Bonus to 30%. Reduces enemies' Healed Effect and Shielded Effect by 40%. Meanwhile, at the end of enemies' turns, additionally reduces the duration of all their buffs by 1 turn.
Pumpkin Microphone Lv.1Reduces layers of [Beat] needed for entering [Change]/[Finale] phase to 70/140 layers. Also, each time Jack'n Roll enters a different [Rhapsody] phase, grants self 1 layer of [Soul of Music]. When any ally takes Fatal DMG, Jack'n Roll consumes [Soul of Music] to make the ally immune to death this time, restore their HP by 100% of their Max HP, and grant the ally [DMG Immunity] for 1 turn, up to 1 layer of [Soul of Music] can be owned.
Halloween TrebleActive
Increases all allies' SPD by 40% for 2 turns. Increases Turn Meter by 30% for the ally with [Spotlight] and 20% for other allies.
Source: game files.

Kit

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Stat card

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Dubb

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