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Indrah

Indrah

Legendary · Tier D
DefenseForceSagacity Alliance

Damage tags

Internal InjuryHP DeductionControl

Skill tags

Single Target DPSStance ValueRemovalShieldTurn Meter

Buffs applied (allies / self)

ShieldThunder Force

Debuffs applied (enemies)

Internal InjuryStunThunderstorm Mark

Kit summary

Zap TornadoBasicExclusive Lv.1 · Lv.2
Deals 100% DEF DMG and 220% DEF [Internal Injury] DMG to a single enemy. The Zap Tornado cast during the trial absorbs all layers of [Thunderstorm Mark] from enemies. For every 1 layer of [Thunderstorm Mark] absorbed, inflicts extra 220% DEF [Internal Injury] DMG and restores self Stance value by 15% of Max Stance value.
Thunder Mallet Lv.1When Zap Tornado and Thunder Pierce absorb [Thunderstorm Mark] successfully, grants all allies [Shield] for 2 turns. Increases Shield value by 8% of Indrah's Max HP for every 1 absorbed layer of [Thunderstorm Mark]. Additionally, whenever Thunder Wrath is the first skill Indrah uses after the battle starts or following the completion of a trial, increases Indrah's Turn Meter by 100%.
Thunder Mallet Lv.2The extra [Internal Injury] DMG from Zap Tornado and the additional HP reduction effect of Thunder Pierce are increased to 150% of the original, or to 300% of the original when the target is a Boss.
Thunder Tribulation TrialActiveExclusive Lv.3
Starts the trial and acts for 1 extra turn. When self has 3 or more layers of [Lightning Mark], all layers will be consumed to complete the trial, increasing the quantity requirement of layers needed for the next completion by 1. Entering [Stance Broken] status during the trial will result in trial failure and loss of all layers of [Lightning Mark]. During the trial, the skill becomes Thunder Tribulation Trial · Flash, which consumes 10% of Max Stance value. Afterward, deals 100% DEF DMG and 220% DEF [Internal Injury] DMG to a single enemy, and inflicts 1 layer of [Thunderstorm Mark] on the target, with a 80% chance to inflict 1 layer of [Internal Injury] for 2 turns.
Thunder Mallet Lv.3Gains 1 layer of [Thunder Force] immediately when a battle starts. At the start of each trial, for every 1 layer of [Thunder Force] owned by self, inflicts 1 layer of [Thunderstorm Mark] on 1 random enemy.
Force of FlashPassiveExclusive Lv.3
[Internal Injury] DMG dealt by Indrah is calculated based on DEF. Indrah is in Flash form when a battle starts, increasing his DEF and [Internal Injury] DMG dealt by 26% and 26% respectively. The effects cannot be removed when he dies or at the wave transition. Each completed trial grants 1 layer of [Thunder Force], boosting these effects by 25%, stackable up to 5 layers.
Thunder Mallet Lv.3Gains 1 layer of [Thunder Force] immediately when a battle starts. At the start of each trial, for every 1 layer of [Thunder Force] owned by self, inflicts 1 layer of [Thunderstorm Mark] on 1 random enemy.
Thunder WrathActiveExclusive Lv.1
Removes 2 layers of buffs from a selected enemy. For every 1 layer of [Thunder Force] owned by self, removes 1 more layer of the target's buffs and Indrah then switches to [Quake Form]. The Thunder Wrath cast during the trial transforms into Level 1 Thunder Tribulation Trial · Flash.
Thunder Mallet Lv.1When Zap Tornado and Thunder Pierce absorb [Thunderstorm Mark] successfully, grants all allies [Shield] for 2 turns. Increases Shield value by 8% of Indrah's Max HP for every 1 absorbed layer of [Thunderstorm Mark]. Additionally, whenever Thunder Wrath is the first skill Indrah uses after the battle starts or following the completion of a trial, increases Indrah's Turn Meter by 100%.
Thunder PierceBasicExclusive Lv.1 · Lv.2
Deals 100% DEF DMG to a single enemy and reduces their Max HP by 12% (caps at 36% of Indrah's Max HP). The Thunder Pierce cast during the trial will absorb all layers of [Thunderstorm Mark] from enemies. For every 1 layer of [Thunderstorm Mark] absorbed, additionally reduces the enemy's Max HP by 12% (caps at 36% of Indrah's Max HP) and restores self Stance value by 15% of Max Stance value.
Thunder Mallet Lv.1When Zap Tornado and Thunder Pierce absorb [Thunderstorm Mark] successfully, grants all allies [Shield] for 2 turns. Increases Shield value by 8% of Indrah's Max HP for every 1 absorbed layer of [Thunderstorm Mark]. Additionally, whenever Thunder Wrath is the first skill Indrah uses after the battle starts or following the completion of a trial, increases Indrah's Turn Meter by 100%.
Thunder Mallet Lv.2The extra [Internal Injury] DMG from Zap Tornado and the additional HP reduction effect of Thunder Pierce are increased to 150% of the original, or to 300% of the original when the target is a Boss.
Thunder WrathActiveExclusive Lv.1
Removes 2 layers of buffs from a selected enemy. For every 1 layer of [Thunder Force] owned by self, removes 1 more layer of the target's buffs and Indrah then switches to [Flash Form]. The Thunder Wrath cast during the trial transforms into Level 1 Thunder Tribulation Trial · Quake.
Thunder Mallet Lv.1When Zap Tornado and Thunder Pierce absorb [Thunderstorm Mark] successfully, grants all allies [Shield] for 2 turns. Increases Shield value by 8% of Indrah's Max HP for every 1 absorbed layer of [Thunderstorm Mark]. Additionally, whenever Thunder Wrath is the first skill Indrah uses after the battle starts or following the completion of a trial, increases Indrah's Turn Meter by 100%.
Thunder Tribulation Trial · FlashActiveExclusive Lv.3
Starts the trial and acts for 1 extra turn. When self has 3 or more layers of [Lightning Mark], all layers will be consumed to complete the trial, increasing the quantity requirement of layers needed for the next completion by 1. Entering [Stance Broken] status during the trial will result in trial failure and loss of all layers of [Lightning Mark]. During the trial, the skill becomes Thunder Tribulation Trial · Flash, which consumes 10% of Max Stance value. Afterward, deals 100% DEF DMG and 220% DEF [Internal Injury] DMG to a single enemy, and inflicts 1 layer of [Thunderstorm Mark] on the target, with a 80% chance to inflict 1 layer of [Internal Injury] for 2 turns.
Thunder Mallet Lv.3Gains 1 layer of [Thunder Force] immediately when a battle starts. At the start of each trial, for every 1 layer of [Thunder Force] owned by self, inflicts 1 layer of [Thunderstorm Mark] on 1 random enemy.
Thunder Tribulation TrialActiveExclusive Lv.3
Starts the trial and acts for 1 extra turn. When self has 3 or more layers of [Lightning Mark], all layers will be consumed to complete the trial, increasing the quantity requirement of layers needed for the next completion by 1. Entering [Stance Broken] status during the trial will result in trial failure and loss of all layers of [Lightning Mark]. During the trial, the skill becomes Thunder Tribulation Trial · Quake, which consumes 10% of Max Stance value. Afterward, deals 100% DEF DMG and 220% DEF [Internal Injury] DMG to a single enemy, and inflicts 1 layer of [Thunderstorm Mark] on the target, with a 40% chance to inflict [Stun] for 1 turn. This [Stun] effect cannot be blocked.
Thunder Mallet Lv.3Gains 1 layer of [Thunder Force] immediately when a battle starts. At the start of each trial, for every 1 layer of [Thunder Force] owned by self, inflicts 1 layer of [Thunderstorm Mark] on 1 random enemy.
Quake ForcePassiveExclusive Lv.3
[Internal Injury] DMG dealt by Indrah is calculated based on DEF. Indrah is in Flash form when a battle starts, increasing his Max HP and Effect Hit by 26% and 26% respectively. The effects cannot be removed when he dies or at the wave transition. Each completed trial grants 1 layer of [Thunder Force], boosting these effects by 25%, stackable up to 5 layers.
Thunder Mallet Lv.3Gains 1 layer of [Thunder Force] immediately when a battle starts. At the start of each trial, for every 1 layer of [Thunder Force] owned by self, inflicts 1 layer of [Thunderstorm Mark] on 1 random enemy.
Thunder Tribulation Trial · QuakeActiveExclusive Lv.3
Starts the trial and acts for 1 extra turn. When self has 3 or more layers of [Lightning Mark], all layers will be consumed to complete the trial, increasing the quantity requirement of layers needed for the next completion by 1. Entering [Stance Broken] status during the trial will result in trial failure and loss of all layers of [Lightning Mark]. During the trial, the skill becomes Thunder Tribulation Trial · Quake, which consumes 10% of Max Stance value. Afterward, deals 100% DEF DMG and 220% DEF [Internal Injury] DMG to a single enemy, and inflicts 1 layer of [Thunderstorm Mark] on the target, with a 40% chance to inflict [Stun] for 1 turn. This [Stun] effect cannot be blocked.
Thunder Mallet Lv.3Gains 1 layer of [Thunder Force] immediately when a battle starts. At the start of each trial, for every 1 layer of [Thunder Force] owned by self, inflicts 1 layer of [Thunderstorm Mark] on 1 random enemy.
Source: game files.

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