
Hogarth
Legendary · Tier D
Defense
Blue
Dragon TribeDamage tags
Direct DMG
Resonance
HP DeductionSkill tags
Single-target DMG
Counterattack
Buff
ShieldBuffs applied (allies / self)
Consolidation IIIndomitable IIThunder ConsolidationThunder PerseveranceThunder Shield
Debuffs applied (enemies)
Not added yet
Kit summary
Thunder BlowBasicExclusive Lv.3
Deals 360% DEF DMG to a single enemy and deducts their HP by 360% of Hogarth's DEF.
Hammer of Guardian Lv.3Whenever any ally takes 1% of Max DMG, for every 1 ally with the [HP Deduction] tag on the battlefield, the ally who takes DMG gains Skill DMG Reduction by 0.2%, up to 1% can be gained. If Hogarth's initial DEF exceeds that of all other allies by 20,000 points, when he casts Thunder Blow proactively or passively, there is a 100% fixed chance to replace it with Thunder Penetration.
Thunder PenetrationActiveExclusive Lv.1 · Lv.3
Grants all allies [Indomitable II] for 2 turns. Afterward, deals 2 stages of 340% DEF DMG each to a single enemy and deducts their HP by 340% of Hogarth's DEF.
Hammer of Guardian Lv.1After any enemy proactively releases basic attacks or skills to successfully deal DMG to Hogarth, if the attacker's DEF is lower than Hogarth's DEF, Hogarth counterattacks the attacker once; if the attacker is a boss, the counterattack is guaranteed to happen. Before Thunder Penetration deals DMG, cleanses 1 layer of a random debuff from all allies respectively, and grants them 1 layer of [Thunder Shield] equal to 900% of Hogarth's DEF (cannot be removed), up to 1 layer.
Hammer of Guardian Lv.3Whenever any ally takes 1% of Max DMG, for every 1 ally with the [HP Deduction] tag on the battlefield, the ally who takes DMG gains Skill DMG Reduction by 0.2%, up to 1% can be gained. If Hogarth's initial DEF exceeds that of all other allies by 20,000 points, when he casts Thunder Blow proactively or passively, there is a 100% fixed chance to replace it with Thunder Penetration.
Thunder DefensePassiveExclusive Lv.2
When Hogarth's initial DEF exceeds that of all other allies by 5,000 points, gains Tenacity and Mastery RES by 40%; when exceeds 10,000 points, gains 20% HP; when exceeds 15,000 points, gains Crit DMG by 30%; when exceeds 20,000 points, gains Piercing by 100%, and triples the DMG dealt to bosses.
Max Limit of Resonance Points: 10. When allies deal HP Deduction DMG to enemies, Hogarth gains 1 Resonance Point. During anyone's turns, each enemy can only grant Hogarth 1 Resonance Point in this way. When the Resonance Points reach the max limit, Hogarth enters [Resonance Enhancement] status for 2 turns and cannot get Resonance Points anymore in the duration; meanwhile, replaces Earth-cracking Thunder with Earth-cracking Thunder · Resonance and resets its CD; then increases Max HP by 300% of Hogarth's initial DEF for all allies' (excluding self) with the [Resonance] tag for 3 turns.
Hammer of Guardian Lv.2At the beginning of each wave, if Hogarth is the unit with the highest DEF among all allies, grants all allies [Consolidation II] and [Indomitable II] for 2 turns. If Hogarth's initial DEF exceeds that of all other allies by 20,000 points, upgrades [Consolidation II] granted by Hogarth to [Thunder Consolidation] (reduces Direct DMG taken by 40%, cannot be removed), and upgrades [Indomitable II] granted by Hogarth to [Thunder Perseverance] (reduces DoT taken by 40%, cannot be removed).
Earth-cracking ThunderActive
Grants all allies [Consolidation II] for 2 turns. Afterward, deals 400% DEF DMG to all enemies and deducts their HP by 400% of Hogarth's DEF. Replaces this skill with Earth-cracking Thunder · Resonance in the duration of [Resonance Enhancement].
Source: game files.
Kit
Stat card
Not added yet

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