
Genjiro
Legendary · Tier S
Defense
Blue
Sword Harbor GuardsDamage tags
Bleed
Attribute StealSkill tags
Shield
Turn Meter
Buff
AoE DMGBuffs applied (allies / self)
Not added yet
Debuffs applied (enemies)
Not added yet
Buffs and debuffs for this hero are read from the kit text, so they may be incomplete.
Kit summary
Bloodrend MomentumActive
Deals 2 stages of Bleed DMG (5% of Genjiro's Max HP each) to one enemy. The second stage steals 10% of the target's Tenacity and Mastery RES (each enemy can be stolen from up to 2 times).
Bloodbath of a ThousandActive
Deals 2 stages of Bleed DMG (5% of Genjiro's Max HP each) to all enemies. The second stage reduces non-Boss targets' Tenacity and Mastery RES by 20% (up to 100% each) and Genjiro gains 20% of the amount reduced. Copies the Tenacity and Mastery RES stolen by Bloodrend Momentum and Bloodbath of a Thousand to other allies, overwriting existing values.
Samurai Spirit Lv.1Casting it inflicts Chill II (-40% Skill DMG dealt, 1 turn) on all enemies and removes 1 layer of DMG Immunity. Afterwards allies deal +20% of Tenacity as DMG (up to 30%; up to 60% for allies with Genji Blood Mark; does not stack with other Tenacity-to-DMG effects). Genjiro also casts it once after another Blood Mark ally casts a skill (once before he acts), and up to 2 times when another ally casts a skill while stealing Mastery and Mastery RES.
Genji Iron OathPassive
Starts battle with Genji Blood Mark (reduces HP lost to DMG by 40% and records it; next turn the recorded value is settled into Genji Iron Aegis equal to 60% of it for 2 turns). If Genjiro has the highest initial Tenacity among allies, the ally with the highest initial ATK also gets the mark. When a Blood Mark unit ends its turn, Genjiro gains 20% Turn Meter.
Samurai Spirit Lv.2Blood Mark units are immune to control. After a Blood Mark unit casts a skill, Genjiro gains 100% Turn Meter (once per battle). After Genjiro's skill hits a non-Boss, other Blood Mark allies gain 10% Turn Meter and 10% Skill DMG (stacks up to 5; up to 2 times before he acts). After 10 steals by an enemy before it acts, or when an enemy steals Genjiro's SPD, Genji Seal Curse (cannot steal attributes) is inflicted; the latter also inflicts it on all enemies and grants allies 1 layer of Oath of Immortality. Settling the mark now settles 100% of recorded DMG and grants Iron Aegis equal to 80% of it for 2 turns. A Blood Mark unit taking Fatal DMG clears its record, restores HP equal to 100% of Genjiro's Max HP and gains Iron Aegis equal to 100% of the cleared value for 2 turns (once per unit per battle).
Samurai Spirit Lv.3Increases ATK of allies with the Bleed or Attribute Steal tag by 2% of Genjiro's initial Max HP (does not stack with other Bleed ATK increases). If 5 Attribute Steal allies are deployed at battle start, all allies get 2 layers of Oath of Immortality and Iron Aegis equal to 40% of Genjiro's Max HP for 2 turns.
Crimson CrusadeUltimate
Cleanses all debuffs from allies and grants 1 layer of Oath of Immortality for 2 turns (max 3; triggers below 66%/50%/33% HP, owner loses only 1 HP from DMG). Grants all allies Genji Iron Aegis equal to 40% of Genjiro's Max HP (a Shield that cannot be removed or stolen). Then deals 2 stages of Bleed DMG to all enemies: 10% of Genjiro's Max HP, then 20% of his lost HP (min 5% of Max HP).
Samurai Spirit Lv.3When another Blood Mark ally proactively casts a skill on its own turn, Crimson Crusade CD -1 turn. Each cast on non-Boss targets grants all allies Mastery Up II (+50%) and SPD Up II (+40%) for 2 turns. Each cast on a Boss reduces its Mastery RES by 80%, increases Basic Attack DMG taken by 300% for 4 turns and removes 1 layer of its Shield.
Samurai Spirit (Exclusive) levels are shown under each skill they change.
Kit
Stat card

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