‹BooleBoone›
Boomagi

Boomagi

LTE · Tier SS
AttackBlueUnruly Outlaws

Damage tags

Internal InjuryAttribute StealResonance

Skill tags

BuffAoE DMGHealCounterattack

Buffs applied (allies / self)

Mastery Up IIShockwave Barrier

Debuffs applied (enemies)

Severe Wound

Kit summary

Bone-Rattling BlastBasic
Deals 200% ATK DMG and 200% ATK [Internal Injury] DMG to a single enemy, and always inflicts [Severe Wound] for 2 turns. If the target is not a Boss, steals 2.5% of their Max HP (up to 2 times per target).
Shockwave SurpriseActiveExclusive Lv.1
Deals 300% ATK [Internal Injury] DMG to all enemies, then grants [Shockwave Barrier] (reduces Basic Attack DMG and Skill DMG taken by 40%) to all allies for 1 turn, and restores HP equal to 100% of self's ATK to self. & If all enemies are non-Boss, triggers self's [Death Rattle] once. Deals 300% ATK [Internal Injury] DMG to all enemies, then grants all allies [Shockwave Barrier] for 2 turns and restores HP equal to 200% of Boomagi's ATK to all allies.
Carnival Overload Lv.1After casting <Shockwave Surprise> or <Shockwave Surprise · Resonance>, launches Basic Attack once. After casting <Shockwave Surprise> or <Shockwave Surprise · Resonance>, grants self 5 layers of [Shockwave Amplification] (each layer increases Mastery by 3% and the DMG coefficient of <Heartshatter Finale · Resonance> by 10%, up to 30 layers). When other allies cast skills outside their turn, self casts <Shockwave Surprise · Resonance> once (triggers up to 2 times before each of self's actions). When other allies cast skills to a Boss, self casts <Shockwave Surprise · Resonance> once (triggers up to 1 time before each of self's actions). When an enemy Boss releases a Basic Attack or Skill, casts <Shockwave Surprise · Resonance> to counterattack once; this <Shockwave Surprise · Resonance> is guaranteed to land a Crit.
Heartbeat in SyncPassiveExclusive Lv.2
At the beginning of a battle, grants Boomagi 1 layer of [Everlasting Heartcore]. Boomagi has [Death Rattle]: Upon death, steals 2.5% ATK from all non-Boss enemies (up to 5 times per enemy) and grants all allies 10% of the stolen value. Max Limit of [Resonance Points]: 20. At the end of any unit's turn, Boomagi gains 1 [Resonance Point]. When [Resonance Point] reaches the maximum, Boomagi consumes 20 [Resonance Points] to increase her Turn Meter by 50% and enter [Resonance Enhancement] for 4 turns. While in [Resonance Enhancement], Boomagi gains the following effects: 1. Immune to Control effects and Turn Meter Reduction effects. All allies are immune to [Earl's Curse]. 2. Replaces <Shockwave Surprise> with <Shockwave Surprise · Resonance>; reverts when [Resonance Enhancement] ends. 3. Replaces <Heartshatter Finale> with <Heartshatter Finale · Resonance>; reverts when [Resonance Enhancement] ends. 4. When any ally dies, if Boomagi has [Everlasting Heartcore], consumes 1 layer of [Everlasting Heartcore] and revives the target with HP equal to 1000% of Boomagi's ATK. The target then acts immediately for 1 turn, and DMG taken by the target is reduced to 1 until the end of the target's current turn.
Carnival Overload Lv.2At the beginning of a battle, grants Boomagi [Eternal Revelry] (all allies' non-Critical DMG taken is reduced to 1, and they are immune to Control effects; loses 1 layer at the end of self's turn). At the beginning of a battle, Boomagi enters [Resonance Enhancement] for 4 turns. When Boomagi triggers [Death Rattle], gains 2 [Resonance Points]. When an enemy is affected by Max HP-changing effects or has attributes stolen by other allies, grants Boomagi 1 layer of [Shockwave Amplification] (triggers up to 30 times before each of self's actions). When an ally deals [Internal Injury] DMG to a Boss, grants Boomagi 1 layer of [Shockwave Amplification] (triggers up to 5 times before each of self's actions). Boomagi's [Death Rattle] is enhanced: Upon death, steals 2.5% ATK and Max HP from all non-Boss enemies (up to 10 times per unit) and grants all allies 20% of the stolen value.
Heartshatter FinaleActiveExclusive Lv.3
Grants all allies [Mastery Up II] for 2 turns. Steals 10% Skill DMG from all enemies (up to 5 times per unit) and gains 20% of the stolen value. Then deals 600% ATK [Internal Injury] DMG to all enemies. & Heartshatter Finale · Resonance: Grants all allies [Mastery Up II] for 2 turns. Steals 10% Skill DMG from all enemies (up to 5 times per unit) and gains 20% of the stolen value. Triggers [Death Rattle] of all surviving allies. Deals 600% ATK [Internal Injury] DMG to all enemies.
Carnival Overload Lv.3When consuming [Resonance Point] to enter [Resonance Enhancement], acts immediately for 1 turn, refreshes the CD of <Shockwave Surprise> and <Heartshatter Finale>, and increases the Turn Meter of all other allies by 20%. When [Shockwave Amplification] reaches max layers, casts <Heartshatter Finale · Resonance> once, then clears all [Shockwave Amplification] layers. When clearing [Shockwave Amplification], additionally grants self 1 layer of [Everlasting Heartcore] and 1 layer of [Eternal Revelry] (triggers up to 2 times per battle). When casting <Heartshatter Finale · Resonance>, forces all non-Boss enemies to act immediately for 1 turn; during this turn, enemies can only launch Basic Attacks, and Spirit Beasts' charge rate is reduced by 50%. DMG dealt by <Heartshatter Finale · Resonance> ignores [Shield] and [Damage Immunity] effects. When 5 allies with the [Internal Injury] tag are deployed, DMG dealt by <Shockwave Surprise · Resonance> and <Heartshatter Finale · Resonance> to Bosses is increased by 200%. If the target's DEF is less than 100, DMG dealt by <Heartshatter Finale> and <Heartshatter Finale · Resonance> to Bosses is further increased by 300%.
Source: game files.

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