Bill

Bill

Legendary · Tier B
SupportGreenWizard’s Eye

Damage tags

Internal InjuryPursue & Attack

Skill tags

BuffRemovalTurn Meter

Buffs applied (allies / self)

Resolute IIRipple IISPD Up II

Debuffs applied (enemies)

Numbness

Kit summary

ElectrophoresisBasicExclusive Lv.1
Deals 180% ATK DMG and 180% ATK [Internal Injury] DMG to a single enemy; meanwhile, inflicts [Numbness] on them for 2 turns.
Electromagnetic Airship Lv.1Each time Bill gains [Electricity], increases his Turn Meter by 2% and other allies' Turn Meters by 1%. When an ally's turn ends, Bill will cast Electrophoresis to pursue and attack a random enemy with [Numbness] once.
Persistent CurrentActive
Deals 4 stages of DMG to enemies, each of which deals 140% ATK [Internal Injury] DMG to a random enemy (prioritizes attacking different enemies), removes 2 layers of random buffs from the target, and inflicts [Numbness] on them for 2 turns.
Ultra-long Battery LifePassive
At the beginning of each wave, increases self Turn Meter by 30%. When an ally deals [Internal Injury] DMG, self gains 1 layer of [Electricity] and this effect can only be triggered once in anyone's turn. When self has 20 layers of [Electricity], acts 1 extra turn and replaces High Voltage Electrical Shock with Super Electric Strike. Afterward, refreshes the CD of Super Electric Strike.
High Voltage Electrical ShockActiveExclusive Lv.2 · Lv.3
Grants all allies [Resolute II] for 2 turns. Afterward, deals 320% ATK [Internal Injury] DMG to all enemies and inflicts [Numbness] on them for 2 turns.
Electromagnetic Airship Lv.2At the beginning of each wave, if Bill has the highest SPD among all allies, inflicts [Numbness] on all enemies for 2 turns. High Voltage Electrical Shock and Super Electric Strike also grant all allies [SPD Up II] for 2 turns.
Electromagnetic Airship Lv.3At the beginning of each wave, replaces High Voltage Electrical Shock with Super Electric Strike and refreshes the CD of Super Electric Strike. If 5 allies with the [Internal Injury] tag are deployed, after Bill casts Super Electric Strike, the skill will not be replaced by High Voltage Electrical Shock anymore, besides, inflicts [Numbness] on all enemies for 2 turns.
Super Electric StrikeActiveExclusive Lv.2 · Lv.3
Grants all allies [Ripple II] and [Resolute II] for 2 turns. Afterward, deals 320% ATK [Internal Injury] DMG to all enemies and reduces their Turn Meters by 24%. If the target has [Numbness], consumes their [Numbness] and additionally reduces their Turn Meter by 36%; meanwhile, reduces their Max HP by 15% for 2 turns. After casting Super Electric Strike, removes all of Bill's [Electricity] and replaces Super Electric Strike with High Voltage Electrical Shock.
Electromagnetic Airship Lv.2At the beginning of each wave, if Bill has the highest SPD among all allies, inflicts [Numbness] on all enemies for 2 turns. High Voltage Electrical Shock and Super Electric Strike also grant all allies [SPD Up II] for 2 turns.
Electromagnetic Airship Lv.3At the beginning of each wave, replaces High Voltage Electrical Shock with Super Electric Strike and refreshes the CD of Super Electric Strike. If 5 allies with the [Internal Injury] tag are deployed, after Bill casts Super Electric Strike, the skill will not be replaced by High Voltage Electrical Shock anymore, besides, inflicts [Numbness] on all enemies for 2 turns.
Source: game files.

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Dubb

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