Guardian of Promise
Legend · Passive
Skill by star
0★
Base skill
Each time the owner gains an attribute buff, restores self HP by 8% of Max HP. This effect can be triggered up to 2 times during each of the owner's turns.
1★
- Each time the owner gains an attribute buff, restores self HP by 8→12% of Max HP.
2★
- Each time the owner gains an attribute buff, restores self HP by 12→16% of Max HP.
3★
- NEWWhen the owner takes Direct DMG, grants self [DEF Up Ⅱ] for 2 turns, CD: 1 turn.
4★
- Each time the owner gains an attribute buff, restores self HP by 16→20% of Max HP.
5★
- NEWWhen the owner takes DoT, grants self [Mastery RES Up II] for 2 turns, CD: 1 turn.
6★
Exclusive Lv.4+
- NEWEach time the effect is triggered, also increases the owner's Turn Meter by 4%.
7★
- Each time the effect is triggered, also increases the owner's Turn Meter by 4→6%.
- NEWIf the owner is of the Defense Class, grants all allies 1 layer of [Sacred Protection] at the beginning of each wave: When taking Fatal DMG, the owner consumes 1 layer of [Sacred Protection] and is immune to this death; meanwhile, gains [Immortal] and the owner's Turn Meter cannot be reduced, lasting for 1 turn, up to 1 layer.
Full skill text at 5★
Each time the owner gains an attribute buff, restores self HP by 20% of Max HP. This effect can be triggered up to 2 times during each of the owner's turns.
When the owner takes Direct DMG, grants self [DEF Up Ⅱ] for 2 turns, CD: 1 turn.
When the owner takes DoT, grants self [Mastery RES Up II] for 2 turns, CD: 1 turn.
Full skill text at 7★
Each time the owner gains an attribute buff, restores self HP by 20% of Max HP. This effect can be triggered up to 2 times during each of the owner's turns.
When the owner takes Direct DMG, grants self [DEF Up Ⅱ] for 2 turns, CD: 1 turn.
When the owner takes DoT, grants self [Mastery RES Up II] for 2 turns, CD: 1 turn.
Each time the effect is triggered, also increases the owner's Turn Meter by 6%.
If the owner is of the Defense Class, grants all allies 1 layer of [Sacred Protection] at the beginning of each wave: When taking Fatal DMG, the owner consumes 1 layer of [Sacred Protection] and is immune to this death; meanwhile, gains [Immortal] and the owner's Turn Meter cannot be reduced, lasting for 1 turn, up to 1 layer.
Source: game files.
Effects
- [DEF Up Ⅱ] — Increases DEF by 60%.
- [Mastery RES Up II] — Increases Mastery RES by 50%.
- [Sacred Protection] — When taking Fatal DMG, the owner consumes 1 layer of [Sacred Protection] and is immune to this death. Meanwhile, gains [Immortal] and the owner's Turn Meter cannot be reduced, lasting for 1 turn.
- [Immortal] — Will not die from DMG and will remain 1 HP at least.

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