Gale of Nemesis
Legend · Passive
Skill by star
0★
Base skill
After the owner casts a skill proactively (including using skills to pursue and attack or counterattack), increases self Max HP by 10% for 1 turn. Also, grants self 1 layer of [Bloodflow]: Each layer additionally increases Max HP by 1% for 2 turns, stackable up to 10 layers.
1★
- After the owner casts a skill proactively (including using skills to pursue and attack or counterattack), increases self Max HP by 10→20% for 1 turn.
- Also, grants self 1 layer of [Bloodflow]: Each layer additionally increases Max HP by 1→2% for 2 turns, stackable up to 10 layers.
2★
- After the owner casts a skill proactively (including using skills to pursue and attack or counterattack), increases self Max HP by 20→30% for 1 turn.
- Also, grants self 1 layer of [Bloodflow]: Each layer additionally increases Max HP by 2→3% for 2 turns, stackable up to 10 layers.
3★
- NEWWhen the owner has a [Shield], reduces DMG taken by 20%.
4★
- When the owner has a [Shield], reduces DMG taken by 20→40%.
5★
- NEWWhen the owner inflicts 5 layers of Attribute Debuffs or [HP Burning] in total, self gains [Wind Spirit]: Immune to the Control effect next time.
6★
Exclusive Lv.4+
- NEWWhen the owner casts skills to pursue and attack or counterattack, increases [HP Burning] DMG dealt by 40%.
7★
- NEWIf the owner has the [HP Burning] tag and the highest initial HP among allies, after 2 of self turns, grants other allies [Wind Soul] (each stage of DMG taken does not exceed 25% of their Max HP) for 2 turns; meanwhile, the owner gains [Wind Soul] for 5 turns.
- NEWThis effect only takes effect once each wave.
Full skill text at 5★
After the owner casts a skill proactively (including using skills to pursue and attack or counterattack), increases self Max HP by 30% for 1 turn. Also, grants self 1 layer of [Bloodflow]: Each layer additionally increases Max HP by 3% for 2 turns, stackable up to 10 layers.
When the owner has a [Shield], reduces DMG taken by 40%.
When the owner inflicts 5 layers of Attribute Debuffs or [HP Burning] in total, self gains [Wind Spirit]: Immune to the Control effect next time.
Full skill text at 7★
After the owner casts a skill proactively (including using skills to pursue and attack or counterattack), increases self Max HP by 30% for 1 turn. Also, grants self 1 layer of [Bloodflow]: Each layer additionally increases Max HP by 3% for 2 turns, stackable up to 10 layers.
When the owner has a [Shield], reduces DMG taken by 40%.
When the owner inflicts 5 layers of Attribute Debuffs or [HP Burning] in total, self gains [Wind Spirit]: Immune to the Control effect next time.
When the owner casts skills to pursue and attack or counterattack, increases [HP Burning] DMG dealt by 40%.
If the owner has the [HP Burning] tag and the highest initial HP among allies, after 2 of self turns, grants other allies [Wind Soul] (each stage of DMG taken does not exceed 25% of their Max HP) for 2 turns; meanwhile, the owner gains [Wind Soul] for 5 turns. This effect only takes effect once each wave.
Source: game files.
Effects
- [Bloodflow] — Each layer increases Max HP by a certain amount.
- [Shield] — Blocks some DMG.
- [HP Burning] — Takes DMG by 8% of self Max HP (caps at 30% of the inflictor's Max HP) each turn before action, stackable up to 5 layers. HP Burning DMG ignores DEF and cannot trigger Crit, Leech and DMG Reflect effects.
- [Wind Spirit] — Immune to the Control effect next time.
- [Wind Soul] — Each stage of DMG taken does not exceed a certain amount of Max HP.

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