Bloodshed Crystal
Legend · Passive
Skill by star
0★
Base skill
When the owner inflicts [Poison] on an enemy, also inflicts 1 layer of [Toxic Impact] (up to 1 layer) on them: When others try inflicting [Poison] on the unit with [Toxic Impact], the owner deals 20% [Poison] DMG to the unit. Afterward, removes [Toxic Impact].
1★
- When the owner inflicts [Poison] on an enemy, also inflicts 1 layer of [Toxic Impact] (up to 1 layer) on them: When others try inflicting [Poison] on the unit with [Toxic Impact], the owner deals 20→30% [Poison] DMG to the unit.
2★
- When the owner inflicts [Poison] on an enemy, also inflicts 1 layer of [Toxic Impact] (up to 1 layer) on them: When others try inflicting [Poison] on the unit with [Toxic Impact], the owner deals 30→40% [Poison] DMG to the unit.
3★
- NEWAt the beginning of each wave or when the owner reduces enemies' Turn Meters, the pursue-and-attacks and counterattacks caused by all enemies' basic attacks are ineffective.
- NEWAfter this effect is triggered 3 time(s), all allies need to act at least 1 turn to trigger it again.
4★
- When the owner inflicts [Poison] on an enemy, also inflicts 1 layer of [Toxic Impact] (up to 1 layer) on them: When others try inflicting [Poison] on the unit with [Toxic Impact], the owner deals 40→50% [Poison] DMG to the unit.
5★
- NEWFor every 10 layers of [Poison] inflicted by the owner, gains 1 layer of [Blood Spirit] (increases ATK by 10%), up to 50% ATK can be increased in this way.
6★
Exclusive Lv.4+
- NEWThe DMG dealt by [Toxic Impact] ignores [Shield] and [DMG Immunity].
7★
- NEWAfter the owner inflicts [ATK Down Ⅱ] or [Cold II] on any enemy, other enemies also gain [ATK Down Ⅱ] or [Cold II].
- NEWThe [ATK Down Ⅱ] or [Cold II] inflicted in this way can be triggered once respectively in any turn.
Full skill text at 5★
When the owner inflicts [Poison] on an enemy, also inflicts 1 layer of [Toxic Impact] (up to 1 layer) on them: When others try inflicting [Poison] on the unit with [Toxic Impact], the owner deals 50% [Poison] DMG to the unit. Afterward, removes [Toxic Impact].
At the beginning of each wave or when the owner reduces enemies' Turn Meters, the pursue-and-attacks and counterattacks caused by all enemies' basic attacks are ineffective. After this effect is triggered 3 time(s), all allies need to act at least 1 turn to trigger it again.
For every 10 layers of [Poison] inflicted by the owner, gains 1 layer of [Blood Spirit] (increases ATK by 10%), up to 50% ATK can be increased in this way.
Full skill text at 7★
When the owner inflicts [Poison] on an enemy, also inflicts 1 layer of [Toxic Impact] (up to 1 layer) on them: When others try inflicting [Poison] on the unit with [Toxic Impact], the owner deals 50% [Poison] DMG to the unit. Afterward, removes [Toxic Impact].
At the beginning of each wave or when the owner reduces enemies' Turn Meters, the pursue-and-attacks and counterattacks caused by all enemies' basic attacks are ineffective. After this effect is triggered 3 time(s), all allies need to act at least 1 turn to trigger it again.
For every 10 layers of [Poison] inflicted by the owner, gains 1 layer of [Blood Spirit] (increases ATK by 10%), up to 50% ATK can be increased in this way.
The DMG dealt by [Toxic Impact] ignores [Shield] and [DMG Immunity].
After the owner inflicts [ATK Down Ⅱ] or [Cold II] on any enemy, other enemies also gain [ATK Down Ⅱ] or [Cold II]. The [ATK Down Ⅱ] or [Cold II] inflicted in this way can be triggered once respectively in any turn.
Source: game files.
Effects
- [Poison] — Each layer of Poison reduces the DMG dealt by the owner by 1.5%, stackable up to 10 layers. This effect is doubled when Poison stacks more than 5 layers. Meanwhile, the owner takes DMG by 100% of the inflictor's ATK each turn before action. Poison DMG ignores DEF and cannot trigger Crit, Leech and DMG Reflect effects.
- [Toxic Impact] — When others try inflicting [Poison] on the owner, the owner takes a certain amount of [Poison] DMG.
- [Blood Spirit] — Increases ATK by a certain amount.
- [Shield] — Blocks some DMG.
- [DMG Immunity] — Will not take any DMG at all.
- [ATK Down Ⅱ] — Reduces ATK by 40%.
- [Cold Ⅱ] — Skill DMG -40%

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